Bernhard VonZastrow
Senior Technical Director
@ Pixar Animation Studios
Set Dressing
Ride Film
Work in Progress
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modeled some buildings (not hero building)
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modeled bridge
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modeled freeway
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added significant modeled detail to hero building
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shaded many buildings, all props and environment
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laid out most of city (most buildings, all cars, pedestrians, vegetation, terrain, and props)
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lit scene
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managed rendering
This is a shot that is currently in progress. What you see here are screen shots from the interactive layout session and some early slap comps.
Click on an image to see the full resolution image (Final image rendered at 8K square). The images may take a moment to load when clicked. You may also right click on the image after it zooms and open the full image in a new tab.


Below are some screenshots of the interactive layout and lighting session. All renders are done at low quality for interactivity.






Ride Film
Work in Progress
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generated underlying terrain
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modeled source rocks for kit bashed mountains
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laid out all mountains, terrain, vegetation, and props
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animated camera
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shaded all rocks and terrain
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shaded all vegetation
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lit scene
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managed rendering
This is a shot that is currently in progress. What you see here are screen shots from the interactive layout session and some early slap comps. The final images are rendered and projected at 8K square, 60 fps.
Click on an image to see the full resolution image (Final image rendered at 8K square). The images may take a moment to load when clicked. You may also right click on the image after it zooms and open the full image in a new tab.

Below are raw renders of the work in progress.
Click on any image to zoom in. Right click on the image once zoomed to open the full size image in a new tab or window.




The
Crossing
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modeled buildings and other assets as part of a small team
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shaded buildings and other assets as part of a small team
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laid out the city and props as part of a small team
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animated assets as part of a small team
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lit the scene as part of a small team
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managed all rendering
Below is a breakdown of the shot.





Anhui
Flying
Dream
• Generated base terrain.
• Laid out vegetation (as part of a three artist team).
• Laid out the city (as part of a two person team).
• Textured vegetation assets (as part of one of 5 artists).
• Generated base terrain.
• Laid out all vegetation (as part of a two artist team).
• Laid out all rock.
• Laid out all props and details (including fallen leaves/detritus).
• Textured vegetation assets (as part of one of 5 artists).
• Textured rocks.
• Lit entire scene.
• Matte painted distant horizon.
• Generated base terrain.
• Modeled base rock assets (with the exception of the hero rock).
• Laid out all rocks and cliffs (using base rock assets).
• Laid out all vegetation.
• Laid out all volumes
• Textured vegetation assets (as part of one of 5 artists).
• Textured all rocks.
• Lit entire scene.
• Matte painted distant horizon.
• Generated base terrain.
• Laid out vegetation (as part of a three artist team).
• Laid out all volumes
• Textured vegetation assets (as part of one of 5 artists).
• Matte painted mid-ground and distant horizon.

Lemony
Snicket's
A Series of
Unfortunate Events
• Sculpted base rocks (based on lidar scans from another shot).
• Laid out the entire scene (all rock, vegetation, sea, distant mountains, and house).
• Textured and shaded all assets.
• Matte painted distant cliff and pillar on which the house rests.
Below is a breakdown of the shot.


• Built pillar that house sits on.
• Laid out vegetation and props (as part of a two artist team).
• Laid out house in preparation for animation.
• Developed shading technique for the house.
Sample of the raw layout
Fengshen
Trilogy
• Modeled base rocks used for kit-bashed cliff faces.
• Laid out all cliff faces (based on key art) using these rocks.
• Laid out all vegetation.
• Shaded all rocks.
• Lit all environments.




Ghengis
Khan
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laid out entire set
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shaded entire set
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lit entire scene
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managed render
This shot was omitted in mid production, so this represents an interrupted work in progress

An example of a raw render (wip render). In addition to all layout and lighting, I also sculpted and shaded the hero trees seen in the foreground, foreground right, and midground.


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modeled base terrain (detail sculpt done by Brian Flora)
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laid out vegetation
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laid out volumetrics
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textured ground and vegetation (horizon matte painting by Brian Flora)
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animated camera
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lit scene

Historical
Paris VR Project
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modeled all assets
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laid out entire set
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shaded entire set
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lit entire scene
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managed render
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composited scene


Flying
Ride Concepts (wip)
We needed to generate high resolution, animated 3D concept pieces for our client. These concepts are designed to provide a quick glimpse into our proposed final shots. They are not using final quality assets or shading. All of these concepts are rendered through an animated camera.
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terrain model
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shading (including voumetrics)
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scene layout (including volumetrics)
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camera animation
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lighting

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all shading
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scene layout (including volumetrics). Terrain model, shading, and rocks by Ray Sena.
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camera animation
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lighting

Flying
Ride Previs
Part of my responsibilities for the ride films was to create previs. Unfortunately our clients are not able to judge previs that isn't pretty advanced. So all of our previs was created at a level that was much further along than what we would normally do.
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terrain layout as part of a small team
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terrain shading as part of a small team
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set dressing (vegetation, encampments, rocks, buildings, volumetrics, etc.) as part of a small team

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previs geometry modeling
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terrain layout as part of a small team
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terrain shading as part of a small team
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set dressing (vegetation, encampments, rocks, buildings, volumetrics, etc.) as part of a small team
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lighting

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all terrain layout
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all terrain shading
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all set dressing (vegetation, encampments, rocks, buildings, volumetrics, etc.)
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all lighting

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all terrain layout
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all terrain shading
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all set dressing (vegetation, encampments, rocks, crowds, buildings, volumetrics, etc.)
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distant matte painting
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all lighting
