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Bernhard VonZastrow
Senior Technical Director
@ Pixar Animation Studios
Modeling
The bulk of my modeling comes in the form of either buildings, vegetation (using various procedural vegetation generation tools), and props in the service of a larger environment.
Typewriter
Personal Project
-
modeling








Motorcycle
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modeling
Soviet Motorcycle for the Historical Paris VR project (client declared bankruptcy and so the scene - and model - were never completed).









Miscellaneous
Hero Props
-
modeling
-
shading







Virtual
Paris
Assets
-
modeling
-
sculpting













Ghengis
Khan
-
modeling
-
sculpting

League
of Gods
-
terrain generation
-
modeling
-
sculpting
-
shading
The
Crossing
-
modeling






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