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Modeling

The bulk of my modeling comes in the form of either buildings, vegetation (using various procedural vegetation generation tools), and props in the service of a larger environment.

Typewriter

Personal Project

  • modeling

Motorcycle

  • modeling

Soviet Motorcycle for the Historical Paris VR project (client declared bankruptcy and so the scene - and model - were never completed).

Miscellaneous

Hero Props

  • modeling

  • shading

Virtual

Paris

Assets

  • modeling

  • sculpting

Ghengis

Khan

  • modeling

  • sculpting

League

of Gods

  • terrain generation

  • modeling

  • sculpting

  • shading

The

Crossing

  • modeling

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